var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(3001692, "oid=430774", -108, 120, 18, -158, -58, 1, false, 0, false);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
            cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1500, 0, -225, 83);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
                cm.inGameDirectionEvent_AskAnswerTime(1200)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1400)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_PushScaleInfo(1500, 0, 1500, 1500, -738, 83)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(2000)
                            } else {
                                if (status === a++) {
                                    cm.npc_ChangeController(3001651, "oid=14107877", -692, 76, 11, -742, -642, 1, true, 0, false);
                                    cm.npc_SetSpecialAction("oid=14107877", "summon", 0, 0);
                                    cm.inGameDirectionEvent_AskAnswerTime(2000)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk_Bottom("#face0#落入沼泽的是鳄鱼鸟怪啊，那家伙就是个单纯的怪物，\r\n削弱其宿主鳄鱼后再发动攻击。", 37, 3001651, false, true, 1)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(1000)
                                        } else {
                                            if (status === a++) {
                                                cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_AskAnswerTime(300)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                            cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.warp(993161000, 0, false);
                                                                cm.setStandAloneMode(false);
                                                                cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                cm.setInGameDirectionMode(false, true, false);
                                                                cm.playerMessage(5, "为了回收饕餮的魂魄，需要击退怪物。");
                                                                cm.getTopMsgFont("为了回收饕餮的魂魄，必须击退怪物。", 3, 20, 4, 0, 0);
                                                                cm.npc_LeaveField("oid=14107877");
                                                                cm.dispose()
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};